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Clash & GO
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ClashGO 01 Jan 1970 03:00

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Dear Clash & GO investors,
After long consideration and many discussions with our advisors we have made the decision to cancel Clash & GO initial coin offering (ICO) that was scheduled to start on December 12th.
Initially we planned to raise some additional funds through ICO to fuel user acquisition, PR and marketing. But after a hugely successful worldwide launch of Clash & GO we’ve gained a strong player base that keeps growing without requiring an additional budget.
We’ve been working relentlessly to ensure this success as well as the highest possible quality of the game. And our work paid off as the game has skyrocketed to the top new games in its category on Google Play store in USA, JP, UK, CA, RU and other regions. In less than a month after the release Clash & GO is being played in more than 100 countries on all continents (except Antarctica, at least for now). We won the prestigious contest by Best Mobile Apps and received  Silver award as Best New Mobile App. Clash & GO was also prominently covered by Forbes, Venture Beat, as well as many other media and Youtube personalities.
This overwhelmingly positive feedback brought us to conclusion that an open token sale is no longer required to ensure the project success. Instead we want to focus our time and resources on improving the game even further.
Initial coin offering can be a valuable tool for small startups that want to raise money to finish their product. We decided to give it a try, but since Elyland is a profitable company that has been self-financing its products for the past 11 years, the ICO turned out to be redundant. Clash & GO was finished achieved success using only our own resources.
We are truly grateful to everyone who took part in our pre-sale and showed their interest to invest on early stages. All gathered funds have already been returned to the investors. We appreciate your support and valuable feedback we received that helped us make the product even better.

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Ruladanon 21 June 2018 20:36
Project contains unique concept, it's nicely designed. Hope you will withstand any stress as gaming and blockchain have many obstacles. I'm with u!
ClemWork 22 June 2018 01:41
The team is straight forward, they're progress-oriented, not just hyping over the issue. Respect and support!
Teward 22 June 2018 05:08
How blockchain-game is better than just any game? Apart from being AR of course - it's a completely new thing!


Clash & GO is a blockchain-using mobile game that combines several genres: a geolocation game in augmented reality (AR), and a city-building strategy game with real-time battles. By means of the CGO token created by our company, players will be able to manipulate the fusion of virtual and real worlds. Blockchain is a reliable mechanical engine for the project, while AR is its living, beating heart. Smart contracts provide the highest level of security and transparency for transactions, while the AR is the fundamental concept of the whole project. Working in symbiosis for the first time, these revolutionary technologies complement and supplement each other. Blockchain and AR together give players the ability to influence the gameplay and transform the game world. Clash & Go goes far beyond what is normally found in mobile games. Unlike other city-builders and tower defense games, it is not constrained by the boundaries of your smartphone’s screen. Clash & GO gameplay offers two modes: strategic and AR (augmented reality). Simply put, you continue to play even when your smartphone is off, and all your previous actions affect the virtual world. The player’s task in Strategic Mode, is to use careful planning to command the base entrusted to him/her, and develop it so as not to allow other players to seize its resources. In AR-mode, Clash & GO uses geolocation and turns the surrounding world into a real battlefield. Players travel on the map in real time, collect resources on it, perform geolocation quests, search for containers with modules, for mines that generate antimatter, and other rewards. The main task is to capture and retain as many geoobjects (points of interest located in important or interesting places in the city) as possible. If a geoobject is already under the control of another player when you try to capture it, a real-time battle begins. This kind of gameplay encourages players to join clans in order to control territory together with friends and extract even more resources, and as a result, tokens. Whenever you open Clash & Go, you don't know what kind of surprises the dynamic, ever-changing world will bring. You drink your morning coffee, study the game map and get a notification that the warehouses of your mine are filled with antimatter (in-game currency) that you need to collect. The only problem is that the mine is too far from your home and it will only be possible to collect resources from it from time to time. Clash & GO solves this issue gracefully. Players with tokens on their account can move geoobjects closer to their home or workplace. The decision to move such objects will be made by general voting. In this case, the number of tokens affects only how often a player can vote. However, the tokens will not be spent and will remain in the internal Clash & GO crypto-wallets of the voting participants.

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